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Dragon (Primal, Cloud), Ancient Cloud Dragon

Ancient Cloud Dragon CR 18

Source Bestiary 2 pg. 97
XP 153,600
CN Gargantuan dragon (air, extraplanar)
Init +2; Senses dragon senses, mist vision; Perception +34
Aura frightful presence (300 ft., DC 28)

Defense

AC 36, touch 4, flat-footed 36 (–2 Dex, +32 natural, –4 size)
hp 324 (24d12+168)
Fort +21, Ref +12, Will +21
DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.
Melee bite +32 (4d6+16/19–20 plus 2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5)
Space 20 ft., Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 20d8 electricity, DC 29), crush, tail sweep
Spell-Like Abilities (CL 24th; concentration +30)
At will—fog cloud, obscuring mist, solid fog, wind walk
3/day—cloudkill (DC 21)
Spells Known (CL 13th; concentration +19)
6th (5/day)—chain lightning (DC 22), greater dispel magic
5th (7/day)—cone of cold (DC 21), dismissal (DC 21), teleport
4th (7/day)—elemental body I, ice storm, lesser geas (DC 20), river of wind
3rd (7/day)—arcane sight, cloak of winds, stinking cloud (DC 19), suggestion (DC 19)
2nd (8/day)—eagle’s splendor, glitterdust (DC 18), gust of wind, locate object, see invisibility
1st (8/day)—alter winds, charm person (DC 17), detect secret doors, erase, true strike
0 (at will)—dancing lights, detect poison, light, mage hand, message, prestidigitation, read magic, resistance, touch of fatigue

Statistics

Str 32, Dex 7, Con 25, Int 20, Wis 24, Cha 23
Base Atk +24; CMB +39; CMD 47 (51 vs. trip)
Feats Critical Focus, Dazzling Display, Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Snatch, Staggering Critical, Weapon Focus (bite, claws)
Skills Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (planes) +32, Perception +34, Sense Motive +34, Stealth +13, Survival +34, Swim +46
Languages Auran, Common, Draconic, Elven
SQ cloud form (24 rounds/day)

Ecology

Environment any sky (Plane of Air)
Organization solitary
Treasure triple

Cloud dragons stay out of the complicated political schemes and obsessions of other dragons (especially the chromatic dragons), preferring to live their lives freely and as the whim to travel strikes them. Exploration and viewing new lands from far above are the cloud dragon’s greatest joy, rivaled only by speaking with new creatures and gaining exotic treasures from them. They keep lairs on high mountain peaks, but are often away on journeys of discovery, returning home only when they’ve claimed a new treasure that needs to be placed in safekeeping back home.

Creatures in "Dragon (Primal, Cloud)" Category

NameCR
Adult Cloud Dragon13
Ancient Cloud Dragon18
Young Cloud Dragon9

Dragon (Primal, Cloud)

Source Bestiary 2 pg. 96
The blue-white scales of this four-horned dragon exude wisps of fog. The dragon’s snout is short but filled with sharp teeth.

Though chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented on the following pages are the five primal dragons—powerful creatures that hail from the elemental planes and the Plane of Shadows.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.
Age in Years: This is the dragon's actual age.
CR: This column modifies the dragon's base CR.
Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.
Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).
Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.
Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Age Category Str Dex Con Int Wis Chr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Size Fly Speed (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Breath Weapon
Line Cone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.
Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).
Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.
Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.
Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.
Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.
Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.
Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.
Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Cloud Dragon

CN dragon (air, extraplanar)

Base Statistics

CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., swim 40 ft.
Natural Armor +5; Breath Weapon cone, 2d8 electricity
Str 10, Dex 13, Con 13, Int 10, Wis 14, Cha 13

Ecology

Environment any sky (Plane of Air)
Organization solitary
Treasure triple

Special Abilities

Cloud Form (Su) An adult or older cloud dragon can change itself into a cloudy vapor as a swift action for a number of rounds per day equal to its Hit Dice. This ability functions as gaseous form but the dragon's fly speed is unchanged.
Cloud Breath (Su) A great wyrm cloud dragon's breath weapon creates a cloud that persists in its cone shape for 1d4 rounds. Treat this cloud as a fog cloud that deals electricity damage equal to half the dragon's breath weapon damage to any creature that ends its turn still within the cloud (Reflex save halves the damage—DC equals the dragon's breath weapon save DC).
Mist Vision (Su) A cloud dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.
Spell-Like Abilities (Sp) A cloud dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Very young—obscuring mist; Young—fog cloud; Adult—solid fog; Old—cloudkill (3/day); Ancient—wind walk; Great wyrm—storm of vengeance (1/day).
Thundering Bite (Su) An ancient or older cloud dragon's bite makes a thundering crash whenever it attacks, dealing an additional 2d6 points of sonic damage. A great wyrm's thundering bite deals an additional 4d6 sonic damage.

Age Category Special Abilities Caster Level
WyrmlingImmune to electricity, mist vision
Very youngObscuring mist
YoungFog cloud
JuvenileFrightful presence1st
Young adultDR 5/magic, spell resistance3rd
AdultCloud form, solid fog5th
Mature adultDR 10/magic7th
OldCloudkill9th
Very oldDR 15/magic11th
AncientThundering bite, wind walk13th
WyrmDR 20/magic15th
Great wyrmCloud breath, storm of vengeance17th